Nerding Out: Dishonored

Tyler Tallmadge
Staff Writer

It’s not very often that I get obsessed with a console game. Overwatch is still one of the games that I play the most, but as far as story driven games go, I don’t typically get hooked. Games like Call of Duty and Halo have never really tripped my trigger. I like games that aren’t typically involved in a large series, the exception being the Legend of Zelda and Pokémon franchises. I love games that are so strong as a single story that they don’t need a follow up sequel, even though you’d really like to see one. The one game that I loved so much was Dishonored. When I played it, I didn’t feel like I needed a sequel but I would have loved to have one. I got the sequel that I wanted this year, four years after the first Dishonored game was released.

When Dishonored came out in 2012, I didn’t have the console to play it on. It was only a year or so ago that I had the chance to play it. I instantly fell in love with the story line. Corvo, the main character that you play as is the Royal Protector of Empress Jessamine Kaldwin. When the Empress was assassinated it was Corvo who was blamed for the murder. You play the entire game as Corvo exacting revenge on those who had wronged you and stole the throne from Jessamine’s daughter, Emily Kaldwin.

What I loved most about the game was that there were two ways to play the game and each way had it’s own ending. The two ways were referred to as low chaos and high chaos. You don’t pick those paths on the starting screen and they aren’t necessarily the levels of difficulty. Rather, they are ways that you play as the story progresses. Low chaos players stealthily remove their enemies and rarely kill anyone. High chaos players will typically go in guns blazing and kill everyone who stands in their way. The endings are reflective in these actions because it will affect how Emily acts as Empress when she is restored to her throne, either to an adoring nation or a revolted nation.

The game has many unique twists and turns with an overall steampunk feeling. The game is set in a technologically advanced past, where the rat plague is running rampant throughout the nation. Beneath that sense of nationwide turmoil, we are given a glimpse into a mystical realm ruled by The Outsider. The Outsider gives Corvo otherworldly powers that will help him in his quest to protecting Emily and restoring her throne to her. The powers can be used in two ways. There are powers that will make your game more fun in high chaos and powers that will be essential to the low chaos gameplay.

The artwork in the game was what you would expect from a 2012 game, however it definitely made up for it in the plo. The game developers put a lot of work in the development of this world. Throughout the game there are pieces of literature that really go into depth on how the society had formed and how they had come to rely on certain energy sources.

On Nov. 11 Dishonored 2 was released to an eager audience. In this installment of the game it is 15 years after the murder of Empress Emily Kaldwin’s mother. Emily has assumed the throne with her father and Royal Protect, Corvo Attano, at her side. A rash of murders have been occurring through her nation. The victims are all people who have spoken out against Emily as empress, someone is trying to frame Emily for the murders to have her taken off the throne. The game starts at the 15 year memorial service for her mother. The event is interrupted by a woman who claims to her Emily’s aunt, Delilah Kaldwin. She steals the throne from Emily and the rest of the game is played either as Emily or Corvo in the quest to take back the throne once again. For me, Dishonored 2 is one of the games that I’m looking forward to the most to play over my winter break.


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